The second day of conferences at ad:tech London 2011 was introduced by a keynote of Andy Hart, general manager, advertiser & online division, Microsoft. According to Hart, the digital consumer is dispersed, disruptive and in control. One of the key aspects of the recent evolution of media is the ability for humans to share easily stories worldwide. In the recent past, this was only available to large corporations. With Google, Microsoft, you can get reach to mass audiences in one day. The new platforms of entertainement also remove the power from advertisers and advertising companies. The consumers are changing behavior while watching TV. Not only they watch TV alone and with friends & family, but also dispersed by connecting at the same time on social medias. Several tools are now used to watch TV: slate, smartphone, connected TV, computer and console. On top of these tools, they are using the Web, apps and social media. We are still at a stage where technology is too present, where we should be more focusing on creativity. Cloud changes everything. Enables to correlate different data sources. Connected world changes the way consumers interact with the brands. Children of today and tomorrow have the control. They are the one providing the media platform. We have to accept, acknowledge and encourage that.
For the rest of the morning, I have been jumping between sessions in the two tracks: e-commerce and video.
In the e-commerce track, Ilicco Elia, head of mobile LBi, shared his vision and experience on social retailing. According to Elia, we are at a tipping point. The end to end journey needs to be considered more than ever before, to achieve excellence in ecommerce. This is what they call “Flow” at LBi. By concentrating on the major flows, better attention should be achieved through better narrative.
3 majors flows :
- Flow in payments: payment barriers lower the price threshold for consideration. Idea that payment becomes simpler, faster and more secure, lowers this barrier
- Flow in social interaction: greater expectation of presence and opinions on Friends during the shopping process.
- Flow in channels : increasing reliance on the presence of the phone. Phone becomes the central point of digital experience (24/24 with someone).
Regarding social shopping, retail has been pretty slow to adopt new technologies for the last 20 years. With social networks, it is now possible to have an integrated social shopping experience, by taking and sharing photos of items to be bought Friends are in your pocket all the time. This helps you decide because people you know help you in the buying process. Technology should be brought to help you in stores (interactive kiosks, touchpad screens, etc.)
In the video track, Mads Holman from Go Viral, made an interesting presentation labeled “Real TV and brands : beautiful conversation with customers”. According to Holman, we are in an attention economy. “A wealth of information creates a poverty of attention” Hebert Simon, 1971. The internet has gone through 3 main phases: 1996-2001 : the driver was access, the main advertising format was banners and the aim was to create awareness. 2002-2008: the driver turned to speed, the main advertising format was search and the aim was geared to performance. Since 2009, the driver has become social, the main advertising format video apps and the aim emotion.
For the last two years, a perfect storm has occurred with all barriers to entry dropping radically at the same time. Facebook has collected 140 billions photos. 25 % of photos taken on the planet will end up on Facebook. Time spent on on demand video will be higher that live broadcast in the next few years. Visit to brand web site is dropping: you have to go and find people where they are (social medias)
Coca Cola has developed a liquid and linked strategy. Classical ways to produce content is not going to work anymore. Have to think in days instead of months. Work with smaller production video companies in order to be able to adjust strategy rapidly. Google Story on super bowl ad. Google has done right of bridging digital and real world in the same ad. Users demand more deep brands.
How to come up with a format that stays reasonable in termes of budgets? Create initial momentum. “We’re not in the business of keeping the media companies alive. We’re in the business of connecting with consumers”. Trevor Edward, Vice President, Global Brand & Category Managmeent, Nike. Example : contest “The chance” at facebook.com/Nikeacademy. The promise is to bring young kids the best soccer training in the world. Kids need to create a facebook page with videos of themselves and have people to vote on the best kids to receive the best training. 150 K applications. A reality show is done online with players sharing their experience. Nike has created a format that helps generate additional content by itself. Solves a lot of problems brands are facing.
Implications for planning : every company is a media company. Content : authenticity and identity. Media : Syndication to an on demand world. It is not about conversion. It is about persuasion (brand goals, action goals or conversion goals).
During the lunch break, a buffet was available to all conference attendees, which is a great way to meet new persons and to network.
The afternoon sessions were organized in two main tracks: entertainment and mobile.
Simon Morgan, UK head of mobile advertising sales at Google, started with a few statistical examples:
• 53 % of us have already performed dual screening (watching TV and smart phone at the same time)
• 98 % use smartphones at home
• 26 % of us have used or smartphones in waiting rooms
• 24 % intentionnaly carry a smartphone when shopping to compare prices and for information
• 18 % of entertainment queries are on mobile
Not only should mobile be integrated in the overall strategy, but also an efficient mobile destination should be created. Mobile optimized campaigns drive results : +43 % conversion, +80 % click through rate. Therefore, it is important to separate mobile search campaigns from desktop search campaigns. In general mobile CPC is cheaper. Google will also start to penalize ads that don’t go to a mobile optimized site.
Just when the Google mobile presentation was finished, I jumped to the gaming session titled “From console to multi platform digital advertising opportunity”. According to David Rose, CEO of We R Interactive, the traditional gaming model did not support scaling and volume. Consequently, only the dominant actors remain in this sector. With the advent of applications on smartphones and Facebook, a new ecology is appearing in 2011 where small actors can succeed in a new gaming market, where an audience exists and is participating in huge numbers. Game mechanics must be used to drive interactive and engagement. Claudio Annicchiarico, head of digital UK & Ireland for Fiat Auto, explained thereafter the social media and gaming strategy implemented by Alfa Roméo. The strategy was in several steps: 1. Listening to customers on social medias 2. Building a social experience 3. Managing a social customer service and 4. Becoming a social platform. In the automotive media mix, the role of social media is to generate awareness, liking and consideration to purchase by nurturing prospects with engaging content. The end goal is to move users through the following funnel : Advertising > Search > Social > Portal > ECRM
Back in the mobile track, Evan Krauss, executive VP of advertising at Shazam Entertainement, was presenting on “Beyond the banner. To be frank, I was a little skeptical to learn anything new during this conference about a topic that has been so much talked about for the last 10 years. To my surprise, Krauss’ presentation was both interesting and operational. To start with, he explained why there is an interest to interact with banner advertising: #1. Get more details on the product, #2 : save for later, #3 : share with others and #4 : buy. So then, why do we need to use a second screen on a mobile in addition to the TV one? #1. Scale #2. More engaging experiences #3. Not disruptive (as on a TV screen while others as still watching), #4 : Personal (unlike TV) and #5. Portable. According to Krauss, 60 % of us pick our phone during commercials.
Going back to Shazam, it is the 4th largest app of all times with. 150 million users while the company is only 18 months old. While Shazam has been originally designed to recognize music playing on the radio with a mobile or desktop application (and link to a store to buy the music online), it can now also recognize a specific commercial in order to link to additional content and advertising
Is this working? 27 % of consumers that shazamed Old Navy commercials went shopping from their couch. 80 % overall engagement : after people shazamed commercial, they engaged into it. 35 % tweeted and 30 % watched a video. In one campaign, 75 % who shazamed the commercial visited the mobile site.
At the end of the conference, Gail Power, director online sales & operations EMEA for Facebook, keynoted on “Fans are just the beginning”. She started to explain that sharing is increasing rapidly with interactions between people doubling on Facebook between June 2010 and January 2011. Industries are transforming by organizing around people : Amazon (integration with Facebook), Groupon and Cityville for instance. During the Royal Weeding, 6,8 M status updates and 9,4 M comments were recorded.
She continued by comparing traditional online marketing with bowling, where the same ball is always sent on the same target. Facebook is more like pinball where the ball changes direction at each time and grows momentum over time. Regarding Facebook ads, people are 4 times more likely to purchase when friends like an ad. Fans are more valuable when they impact their friends
Build / Engage and Amplify. More fans you get, more opportunites you have.
- Step 1 : build a page. Create an identity for your brand. Express your brand through publishing photos and conversations. Use like ads to build your fan base.
- Step 2 : engage your fans. Publish to your fans. Set up a regular and frequent publishing calendar. Create social experiences that are easy to share
- Step 3 : amplify
Sponsored stories are a new way to scale word of mouth The web organized around people creates new opportunities. Businesses are transforming how they relate to people and operate. Companies recognizing this shift are gaining strategic advantage New features and enhancements coming.
Unfortunately, Power’s presentation was short on breaking news, since big announcements were being made at the same day during the Facebook developer’s conference in San Francisco. She concluded that “The journey is 1 % finished.”, which is quite encouraging for the future of the digital marketing industry!
Ad:tech London 2012 will take place on September 19-20, 2012 at Olympia. I’ll do my best to come back!!!
TO READ ALSO:
- My article on the first day at ad:tech London 2011
- Adtech London Twitter Charts, Scanblog
- Adtech (Londres) : vie privée et Internet, Henri Kaufman
- Failing Forward Slides 1st part, Russ Lidstone
- Failing Forward Slides 2nd part, Russ Lidstone